`# Describes the period and how long of that period a turbo-enabled button should behave.` ``# The modulation stops when the button itself (not turbo button) is released. `# where the button state is modulated with a periodic signal. `# Holding the turbo while pressing another button will let the button enter a turbo mode` ``# Do note that every other input option has the corresponding _btn and _axis binds as well they are omitted here for clarity. ``# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. ``# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. ![]() ``# input_player1_joypad_index = 0 ``# input_player2_joypad_index = 1 ``# input_player3_joypad_index = 2 ``# input_player4_joypad_index = 3 ``# input_player5_joypad_index = 4 ``# input_player6_joypad_index = 5 ``# input_player7_joypad_index = 6 # If desired, it is possible to override which joypads are being used for user 1 through 8. ![]() ``# Positive X axis is right, Positive Y axis is down. ``# Bound as usual, however, if a real analog axis is bound, ``# it can be read as a true analog. Input_player1_a = ctrl input_player1_b = alt input_player1_y = z input_player1_x = shift input_player1_start = s input_player1_select = c input_player1_l = space input_player1_r = x input_player1_left = left input_player1_right = right input_player1_up = up input_player1_down = down input_player1_l2 = enter input_player1_r2 = escape # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, So the keyboard input section of my retroarch.cfg file reads: I tried commenting out the line “input_autodetect_enable = true” and that made no difference either - the controller still works fine but only as player 1, not as player 2. The controller is detected fine as player 1, but not as player 2. I installed xboxdrv, autoconfigured the USB device and added the lines to retroarch.cfg in /opt/retropie/configs/all but I get no luck. ![]() Thanks - I’ve tried that and still get the same results on the SNES (maybe it’s a SNES issue?)
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